# Sound

The sound action will play a sound whenever an elevator is used.


# Variables

Variable Name Description Default Value Elevator Setting Name Per-Ele Customizable
sound Controls the sound that is played ENTITY_BLAZE_SHOOT sound/sound true
volume Controls the volume of the played sound 1.0 sound/volume true
pitch Controls the pitch of the played sound 1.0 sound/pitch true
global Controls whether the sound is played to the world or just the player. true sound/global true

# Example Usage

- 'sound: sound=ENTITY_GHAST_SCREAM volume=5 pitch=0.1 global=true'

# Notes

  • For volumes > 1, the sound does not get louder but will instead be heard from further away.
  • Pitch has a maximum value of 2.
  • Supported Sounds can be found in the Sound PaperMC JavaDocs. Different Minecraft versions may vary.