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Sound
The sound
action will play a sound whenever an elevator is used.
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Variables
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Example Usage
- 'sound: sound=ENTITY_GHAST_SCREAM volume=5 pitch=0.1 global=true'
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Notes
- For volumes > 1, the sound does not get louder but will instead be heard from further away.
- Pitch has a maximum value of 2.
- Supported Sounds can be found in the Sound PaperMC JavaDocs. Different Minecraft versions may vary.